gen‑ai.news
← Back
Video

Decart’s new world model can simulate hours of photorealistic driving — with some caveats

Decart has released Oasis 3, the latest iteration of its real-time world model, which is built to simulate photorealistic driving environments over extended periods. The system is aimed primarily at autonomous vehicle development, where the ability to generate diverse, high-fidelity road scenarios without physical test drives can significantly reduce both cost and risk. The model is now available through an API, allowing developers and research teams to integrate it into their own workflows and tooling.

World models like Oasis 3 work by learning the visual and physical dynamics of an environment from large datasets, then generating coherent, continuous video output that responds to inputs - in this case, the kinds of conditions and decisions a self-driving system might encounter. The promise is that a model trained on real driving footage can stand in for real-world testing across a wide range of edge cases, from unusual weather to complex intersections, without requiring a vehicle on the road.

The "some caveats" noted in the announcement are worth paying attention to. Sustained photorealistic coherence over hours of simulated driving is a hard problem - world models tend to accumulate errors or visual drift the longer they run, and there are open questions about how faithfully they reproduce the long-tail scenarios that matter most for safety validation. Whether Oasis 3 has meaningfully closed that gap, or whether the hours-long capability comes with constraints on scene complexity or interactivity, will likely depend on how developers stress-test it in practice.

Decart previously drew attention with an earlier version of Oasis focused on interactive game-world generation, making the pivot toward automotive simulation a notable shift in focus. Positioning Oasis 3 as an API product suggests the company is targeting enterprise and research users rather than consumers, and it places them in a competitive space alongside other groups working on generative simulation for robotics and autonomous systems. How the model holds up under rigorous AV development requirements - where the bar for reliability is high - remains to be seen.

Enjoy this story? Get the next one in your inbox.

Twice a week: the most important stories in generative image and video AI, distilled into a 2-minute read.

Free. Unsubscribe any time. No spam, ever.

Your next read

No image
Video

Runway’s WorldPrompt and the Engineering of Real-Time Worlds

Runway's WorldPrompt system powers its Gen World Models 2 (GWM 2), enabling real-time generation of video and audio through persistent context and timed actions. Rather than producing discrete clips, the model maintains a continuous understanding of an environment as it unfolds. The approach marks a notable shift in how world models can be steered interactively.

Gemini 3.8 Live with Live Avatar gives Google’s AI a face
Video

Gemini 3.8 Live with Live Avatar gives Google’s AI a face

Google has updated Gemini Live with an animated avatar that lip-syncs and displays facial expressions in real time during conversations. Called Live Avatar, the feature is currently limited to Gemini Enterprise customers and supports 97 languages without degrading video quality. It marks Google's latest step toward giving its AI assistant a visible, expressive presence.

No image
Video

Introducing Gemini 3.8 Live with Live Avatar

Google DeepMind has introduced Gemini 3.8 Live, an updated multimodal model paired with a new Live Avatar feature that generates an animated, talking on-screen presence during real-time conversations. The combination allows users to interact with a responsive visual agent rather than a purely voice-based interface. The release marks another step in Google's effort to make AI interactions feel more immediate and embodied.